![]() When parrying with a shield, there is a small window of time before and after the active parry frames, during which you will still be partially protected from attacks that hit your shield.Fist weapons have a small number of instability frames after their parry frame window ends, causing you to take extra damage from attacks if you parry too early.Katanas have the smallest window of active parry frames out of any parrying tool.Bare-handed parries can only be used when the player has no weapons equipped in either hand. If you are hit by an attack during this window, you will suffer damage and stamina loss as if you had blocked the attack normally, but you will not be staggered. This is often referred to as a Partial Parry. ![]() It is possible to parry an attack that hits you from behind, but the timing and positioning required to do so is far more precise.These can also be achieved if an attack that cannot be parried - such as a projectile - hits your shield during either this window or the active parry frames. I find the easiest thing to parry is the roll attack-well, apart from the Charge WA. ![]() Since rolls have big ass tells and people tend to be more careless at full HP, it's good place to start practicing the parry. From there you can graduate to parrying normal attacks & running attacks. It's all about getting a feel for what your opponent is going to do next. Two good things to keep in mind when parrying offense as defense, & weapon reach. You've heard the phrase, "the best defense is a good offense." Since most people don't use shields all too well in DS3 PVP any more, people use weapon attacks as a deterrent. If you attack as a defensive move, you can bait people into a position where they want to attack you, i.e. Their timing becomes predictable because you set the rhythm by setting them up to expect an opening. Roll attacks are easy pickings for this, because they are knee-jerk reactions that are easy to spot. They get wise to this, they might wait a bit to do a normal attack instead of doing a roll attack after the roll. In that case, it can be a bit iffy, but you can adjust your timing a bit and catch them for a parry. If they are running around you & kiting you while your attacks whiff the air, they will likely attack as soon as your attack ends, setting them up for the parry. In short, they will want to attack you when your own attack ends. It's at the end of your own attacks that you want to practice the timing of your parry. As for the reach of their weapon, it has to do with the weapon hit boxes. Actual hit boxes are longer than the actual weapon, and you have to keep that in mind. If you parry too near, odds are, you will take damage anyway, because the hit box touches the damage hitbox even when your parry connects.
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